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PRO VERSIONS

Click here to get access to the improved Physics Mod versions

LITE VERSIONS

Fabric requires the Fabric API. Found here.

 

CHANGELOG

3.0.24

  • Fixed issues with certain shaderpacks

3.0.23

  • Fixed ender dragon ragdoll crash

3.0.22

  • Fixed block fractures not working properly for certain type of blocks

3.0.21

  • Port to 1.21.2 and changed ragdoll system

3.0.20

  • Added support for Sodium 0.6.0-beta2 + Iris 1.8.0-beta4 (older versions will crash)

3.0.19

  • Fixed shader related crash

3.0.18

  • Fixed a crash related to disconnecting from a server

3.0.17

  • Added support for Sodium 0.6 + Iris 1.8

3.0.16

  • Fixed weather particles not displaying in snow/desert biomes

3.0.14

  • Added compatibility for Iris 1.7

3.0.13

  • PBR support for Iris/Oculus is now working again

  • Fixed crash with block bounds being null with certain modded blocks

  • Fixed death screen shaking when dying in third person

  • Fixed item breaking physics playing when they shouldn't (moving them in creative inventory)

  • Fixed falling blocks (sand, gravel, and so on) causing block break physics

3.0.12

  • Added support for Oculus 1.6.15 and Embeddium 0.3.1

3.0.11

  • Added support for Sodium 0.5.4+

3.0.10

  • Fixed a rendering crash

3.0.9

  • Fixed crash when destroying special blocks like the ender portal block

  • (a): Fixed GUI physics activating incorrectly

3.0.8

  • Fixed a performance issue

  • (a): Fixed collapse not working with Forge

  • (a): Fixed physics world memory not releasing with Fabric

  • (b): Added compatibility with Oculus 1.6.9 and Rubidium 0.7.1

3.0.7

  • Upgraded to PhysX 5.2.1

  • Added german translations

  • Fixed snow/rain/dust not working when joining a server (Forge)

3.0.6

  • Fixed a critical performance issue when causing physics objects to spawn after big explosions or a longer playtime

3.0.5b

  • Fixed ragdolls not working with Sodium 0.5.0

3.0.5a

  • Now works with Sodium 0.5.0 and Iris 1.6.5 (previous versions will crash the game)

3.0.5

  • Added support for Iris 1.6.4 + finished port to 1.20

3.0.4

  • Added support for Iris 1.6.2 + Sodium 0.4.11

  • Fixed indium compatibility

3.0.3

  • Fixed crumbled voxel lagging a lot with explosions

3.0.2

  • Fixed crash introduced with 3.0.1 and 2.12.1 caused by a player death

  • Fixed honey particles not having physics

  • Fixed falling particles having a bias towards the x direction

  • Fixed falling particles having wrong texture coordinates in the Minecraft 1.20 version

  • Fixed a crash in the Minecraft 1.20 version

  • 2D particle physics no longer spawn when too far away from the camera (based on block activation distance)

3.0.1

  • Rain splash particles now adjust to the rain opacity when weather physics are enabled

  • Fixed a rare crash when a lot of players die at the same time

3.0.0

  • Switched from PhysX 4.1 to PhysX 5.1 which supports M1 and M2 Macs

2.12.5

  • Same changes as 3.0.8

2.12.4

  • Same changes as 3.0.4

2.12.3

  • Same changes as 3.0.3

2.12.2

  • Same changes as 3.0.2

2.12.1

  • Same changes as 3.0.1

2.12.0

  • Added crumbled voxel type for block physics

  • Added support for Iris 1.6 and above

2.11.11

  • Fixed an issue with rendering transparent physics particles in the Optifine internal shaderpack rendering

  • Fixed a rare JVM crash happening randomly

2.11.10a

  • Fixed mob physics not working

2.11.10

  • Added Optifine support for all features and the fast rendering path, expect way better performance

2.11.9a

  • 1.19.4 version now works with Iris 1.5.2 (instead of Iris 1.6 beta)

2.11.9

  • Fixed a crash randomly occuring when exiting the world

2.11.8b

  • Fixed menues turning black when something in a list got selected

2.11.8a

  • Fixed mob physics not working

2.11.8

  • Fixed cloth thread using the ENTIRETY of a thread (should reduce CPU usage by a lot)

2.11.7

  • Increased the FPS in physics heavy situations by up to 70%

  • Added more debug information (simulated physics objects count)

  • Added spanish translations (big thanks to Notimagination!)

2.11.6

  • Fixed ragdolls when using Optifine

2.11.5

  • Added possibility to use minecraft textures with cloth simulations (especially useful for player skins and mob textures based on resource packs)

  • Fixed a crash with other player customization mods

  • Fixed elytra cloth constantly displaying

  • Fixed a rare PhysX related crash

2.11.4

  • Fixed cloth headwear not displaying when a helmet is equipped

2.11.3

  • Added option to hide cloth pieces when certain armor is equipped

  • Fixed ragdoll limit not working and causing a crash

2.11.2

  • Fixed a crash related to unreleased cloth piece

  • Fixed pegleg in disconnecting in ocean (while ocean physics activated)

  • Fixed model parts not hiding for specific cloth pieces

  • Updated french translations (thanks to crazy and parceval)

2.11.1

  • Fixed a crash when exiting the game

  • Fixed cloth files not properly downloading

  • Fixed Fabric 1.19.2 version crashing with Fabric 1.19

2.11.0

  • Added cloth customizations of Pro users being now visible to Lite users

  • Added ukranian translations (big thanks to beefUFO)

  • Added french translations (big thanks to ZippXD and crazy)

  • Fixed transparent blocks being bugged with certain shaders

  • Fixed Performance Overlay not working with Forge 1.19.x

  • Fixed block entities not getting fractured in 1.19.3 (furnaces and so on)

2.10.2

  • Added debug physics performance stats (hotkey by default unbound, can be found in keybind settings)

  • Added keybind for GUI physics

  • Added keybind for quick access to the physics menu

  • Added keybind to toggle all physics to off/on (will restore your settings when toggled on)

  • Added an option to limit the amount of ragdolls

  • Fixed missing particles in custom animations causing a crash

  • 1.19.3 version now compatible with Sodium 0.4.9 and Iris 1.5.2

  • Update (a): Fixed indium compatibility

2.10.1

  • Fixed a crash related to the new ragdoll physics

2.10.0

  • Added ragdoll joint breaking (with and without blood)

  • Added slider for joint breaking forces

  • Added slider for blood amount when a joint breaks

  • Added missing translation for weather settings

  • Fixed a sound bug when wind volume was bigger than 1.0

  • Fixed lighting issue with Blue's Dynamic Lights mod and LambDynamicLights mod (by disabling light caching which might give you lower performance)

  • Fixed a rendering bug

2.9.7

  • Fixed ragdolls getting flung into the air like crazy

  • Added items rotation speed in settings when items get dropped

  • Improved overall performance

2.9.6

  • Fixed crashes related to multiple other mods

  • Added russian translations (thanks to xllifi)

2.9.5

  • Fixed wind stopping in non raining biomes

2.9.4

  • Fixed shading issue with Iris

2.9.3

  • Fixed highlight button being on wrong coordinate with certain mods installed

2.9.2

  • Fixed wind sounds causing a crash

  • Added more shaders for compatibility (SEUS renewed works now)

2.9.1

  • Injecting shader fixes to shader packs for banner, snow, dynamic blocks, particle physics rendering

  • First Parallax Screen no longer changes when hovering the blocks menu the first time

  • Added mod menu integration

  • Removed "translations by" showing up in new physics settings screen

2.9.0

  • Reworked main physics menu

  • Added wind forces to all physics objects

  • Replaced rain and snow visuals by particles which interact with wind forces

  • Added weather particles to the desert

  • Added missing translation files for cape customization screen

  • Added chinese simplified, chinese traditional (Hong Kong) and chines traditional (Taiwan) translation files, translated by: GameGeek-Saikel

  • Improved overall performance

  • Fixed optifine crash when using the "vanish" despawn animation

  • Fixed a ragdoll force bug

  • Made ragdolls more robust

  • Removed smoke texture gimp file from resources

  • Fixed crash when deleting all animations and reopening that menu

  • Renamed item settings to projectile settings and moved "item physics" to general settings and renamed it to "dropped item physics"

  • Added immersive portals compatibility warning

2.8.13a

  • Fixed a crash with the Quilt modloader

2.8.13

  • Fixed a crash that occurred with older hardware

2.8.12

  • Fixed PBR not working with the Iris 1.3 beta

  • Fixed a rare bug which altered physics in water when the FPS dropped below 40

2.8.11

  • Updated MacOS natives

  • Improved rendering performance

  • Fixed a physics crash

  • Improved mesh generation performance

2.8.10

  • Improved general rendering performance for hardware that supports OpenGL 4.3 features

2.8.9

  • Improved general physics performance

  • Fixed falling particles having no colors (gray leaf particles)

2.8.8

  • Improved performance for calculating light for physics objects

  • Changed player physics collider from box to capsule

  • Reduced dynamic memory allocations

  • Fixed animations that have particles from mods but the mods no longer being installed causing a crash

2.8.7

  • Improved performance for block particle rendering

  • Fixed Forge rendering bugs

2.8.6

  • Fixed a crash related to unloaded textures

2.8.5

  • Added Geckolib mods support for mobs (no Ragdolls though and only for Fabric because of technical limitations on Forge's end)

  • Mobs with special rendering no longer print an error message in the logs

2.8.4

  • Added PBR support for Iris

  • Spectators no longer interact with physics

  • Improved rendering performance

  • Fixed frustum culling issue

2.8.3

  • Improved rendering performance by a lot (by fixing frustum culling)

2.8.2

  • Added particles when landing from a bigger height (for mobs too)

  • Fixed crash with blocks that render itemstacks

  • Improved performance of particle physics type

  • Fixed blocks/mobs turning black

2.8.1

  • Added translation files for every string (yes I was too lazy until now for this :D)

  • Reworked gravity menu

  • Search text filters will no longer disappear after switching menues

  • Renamed server settings to collapse settings (to avoid further confusion)

2.8.0

  • Added eating particle physics

  • Added sprinting particle physics

2.7.6

  • Fixed crash related to fancy menu mod

2.7.5

  • Fixed crash when rendering certain modded blocks in the menu

  • Fixed DimensionalThreading compatibility

2.7.4

  • Added reset popup to gravity customization and dynamic block physics customization

2.7.3

  • Added popup to reset options in the menu to avoid resetting everything with a misclick

  • Fixed a bug causing animations to not save properly

2.7.2

  • Fixed a crash related to particles in the menu

2.7.1

  • Fixed a crash when there was an invalid animation selected for a mob

2.7.0

  • Ported Physics Mod to 1.19 snapshot

  • Added particle animations for blocks and mobs

  • Reworked block and mob customization settings

  • Added lifetime variance slider

  • Added GUI physics

  • Changed lifetime slider to be configurable down to 0 seconds

  • Fixed indium crash with version 1.0.3

  • Fixed fractured blood will no longer color the entire physics object

  • Made banner, leash, fishing line and item physics more compatible with other mods

2.6.10

  • Fixed new Fabric API causing a crash

  • Fixed Mob ragdoll despawning now happens all at once again

  • Fixed liquid and snow settings displaying text in Lite version

2.6.9

  • Fixed a memory leak when used with 3D skin layers mod

2.6.8

  • Reduced physics objects spawning when using <particles> in block breaking option

  • Updated Mac OS natives for PhysX library

  • Updated indium rendering support to latest version of indium

  • Fixed configs not getting created

  • Fixed physics having a red tint with Iris Shaders mod

2.6.7

  • Block physics type particles now also get reduced spawn count when there are too many physics objects

  • Server settings can no longer be changed while being on a multiplayer server (only via config), only can be changed on singleplayer servers

  • Liquid settings can no longer be changed while using Optifine

  • Fixed crash for upcoming Minecraft 1.18.2

  • Fixed sunflowers being buggy when placing them (and resource pack models that aren't a full 1x1x1 box)

  • Fixed a crash that occured when changing the liquid thread count and you didn't spawn a liquid before

2.6.6

  • Added support for Indium (lambdaBetterGrass and so on)

  • Fixed grass being messed up

  • Fixed screen getting messed up when killing entities with enchanted equipment

  • Fixed sky flickering finally (hopefully)

2.6.5

  • Fixed vine range not saving

  • Fixed despawn animation bug causing vines having the wrong scale

  • Fixed sky flickering after killing mobs with layers that change blending (enderman, ender dragon, mobs equipped with enchanted items...)

2.6.4

  • Lots of memory usage reduction and performance improvements

  • Fixed modded blocks not showing up in customize menues

  • Fixed certain modded blocks crashing the game

2.6.3

  • Added support for block entity physics (for blocky and particles, fractured will fallback to blocky)

2.6.2

  • Added block physics activation range setting

  • Fixed block scale not working for particles

  • Fixed sounds not working for block particles

2.6.1

  • Fixed entity flickering

2.6.0

  • Added sound effects

  • Added new block breaking type >Particles<

2.5.18

  • Fixed crash issue when leaving worlds, changing dimensions or disabling physics

2.5.17

  • Port to Minecraft 1.18

2.5.16

  • Fixed Forge + Optifine compatibility

2.5.15

  • Added pvp server compatiblity in general settings

  • Fixed blocky physics having wrong offset

  • Fixed fractured blocks having the wrong texture and wrong rotation (brewing stands, ...)

  • Fixed some blocks having no fractured model (bamboo, ...)

2.5.13

  • Fixed crash when loading custom textures

2.5.12

  • Fixed messed up loading screen

  • Fixed crash issue

  • Fixed tridents and spyglasses not laying properly on the ground with item physics on

2.5.11

  • Mostly refactored code for Forge compatibility

2.5.10

  • Replay Mod rendering to file works now (physics only get displayed when a block breaks after your first keyframe)

  • Added capes mod compatibility fix

  • Added ability to disable update notifications (config/physicsmod/physics_client_config.json -> showUpdateNotifications)

2.5.9

  • High grass no longer let’s physics fall through the block beneath

  • Fixed ragdolls at high coordinate values

  • Improved performance (via JOML fastmath/sin lookup)

2.5.8

  • Reworked settings screen

  • Performance improvements for blocky blocks creation (4x faster)

2.5.7

  • Added Replay Mod support

  • Fix for block shading (grass, vines and so on)

  • Pausing the game now pauses the physics

  • A lot of performance improvements

  • Fixed meshes causing crashes

2.5.6

  • Fixed bug where some chunks didn’t load the physics

2.5.5

  • Added separate sliders for mob and block physics timings

  • Added mob option for player models

  • Physics now react to water flow of magma and soul sand block

2.5.4

  • Physics disappear now if they are below the world

  • Tighter convex meshes for better performance

  • Improved mob physics interactions performance

  • Reduced ragdoll kick speed

  • Improved performance for sleeping physics

2.5.3

  • Fixed mob settings not saving properly

2.5.2

  • Fixed a bug that ignored certain mob features

2.5.1

  • Fixed a bug that messed up ragdolls (bug was introduced in version 2.5.0)

2.5.0

  • Mobs interact now with physics

2.4.10

  • Added MacOS support

2.4.9

  • Added immersive portals compatibility

2.4.8

  • Fixed memory leak

2.4.7

  • Ragdolls now only get triggered on death (fixes bee into hive ragdoll and various transformations that triggered physics)

  • Fixed that certain ragdolls didn't appear

  • Improved memory allocations during rendering

2.4.6

  • Fixed mob fracturing not working properly

2.4.5

  • Added search box in the settings menues

2.4.4

  • Added bows to skeletons

  • Fixed ragdoll issues

2.4.3

  • Fixed missing pumpkin on snow golem

2.4.2

  • Added Optifine/Optifabric compatibility (uses old rendering technique which is way slower, so Iris Shaders mod is still highly recommended instead of Optifine).

2.4.1

  • Fixed particle flashing bug after creation

  • Improved performance

2.4.0

  • Added the option to have blocky or fractured block physics

  • Added option to hide/show default minecraft block breaking particles

2.3.8

  • Fixed Iris rendering bug

2.3.7

  • Armor no longer causes messed up ragdolls

  • Added feature (armor, elytra and so on) support for ragdoll API

  • Fixed ragdoll crash

2.3.6

  • Split configs and moved them into 'config' folder for broader server hoster support and more fluid physics settings menu when changing stuff

  • Fixed crash when ragdoll has no proper configuration

2.3.5

  • Iris compatibility fix

2.3.4

  • Fixed lighting issue when particles disappeared

  • Improved rendering performance

2.3.3

  • Fixed zombie villager, piglin, piglin brute, ravager, vex, irgon golem, evoker, vindicator and illusioner ragdolls

2.3.2

  • Fake item physics now display stacks properly and have reduced rotation in water

2.3.1

  • Added fake item physics

  • Fixed infinite loading screen

2.2.7

  • Fixed slaps and various translucent blocks not having a collision box

  • Fixed rabbit ragdolls

  • Reduced ragdoll stiffness

2.2.6

  • Player ragdoll fix when certain layers of the skin were invisible

  • Enderman ragdolls no longer lose their eyes

2.2.5

  • Added witch, villager clothing and drowned trident ragdoll support

  • Fixed lighting issue

2.2.4

  • Much stabler ragdolls now

  • Added wolf ragdoll support

2.2.3

  • Added overlay support for horses, llamas, drowneds, strays and pillagers

2.2.2

  • Fixed a texture bug that got introduced with version 2.2.1

2.2.1

  • Fixed texture rendering issues

2.2.0

  • Supports all vanilla mob ragdolls now

  • Fixed a texture mirror bug

2.1.3

  • Release of the Ragdoll API

  • Crashfixes

  • Added more ragdoll support (silverfish, endermite, parrot, horse, mule, donkey, llama, hoglin, salmon)

2.1.2

  • Physics now work below y 0 and above y 256.

  • Added ragdolls for guardians, wither, cats, ocelots, rabbits, fox, bee and bats.

2.1.1

  • Fixed ragdoll scaling issues (ghasts, giants, cave spiders and multiple children version of mobs work now)

  • Fixed crash when killing entities with small boxes while ragdolls activated (like bees)

2.1.0

  • Added wider ragdoll support (ravager, strider, pillager, villager, snow golem, iron golem, spider, dolphin, creeper, squid, chicken, armor stands and ragdoll fixes for cows and endermen)

  • Changed how much individual ragdoll joints can rotate to make them more natural

2.0.1

  • Fixed player ragdolls missing skin overlays and a couple of crash issues.

2.0.0

  • Completely new physics engine with custom gravity settings, better ragdolls, smaller mod file size, better player interaction and of course much better performance (expect bugs)!